|del toro in wired magazine
we’re at the point in gaming (particularly console) now where i don’t think tech is so much of an issue anymore. the xbox 360 and ps3 can both generate excellent graphical experiences and the wii… well if the wii’s your primary console you probably don’t really care. like motion? you have your pick of the litter between the wii, the move and kinect. but either way, giving a player ridiculous graphics is more or less commoditized now. and since that (in my opinion) doesn’t enter too much into user experience anymore, some game makers are trying their best to bring players something unique through the game itself. the fable series was one of the few games where your character’s choices had direct consequences, and you gradually had to choose whether or not your character would be good or evil through action (yes i know, you’re thinking chrono trigger and maybe jedi academy, but i’m working from a current graphical platform here). as RPG’s have more and more cinematic elements than they used to, quantic dream tried to mix it up earlier this year with heavy rain – which was really an interactive movie more so than a game.
|logo from the teaser